🎮 Project Description
This project implements a dual-shooting system (red and blue bullets). The key feature is to match the bullets with the correct enemies. It integrates dynamic consequences if you shoot the wrong bullets. Red enemies speed up, and blue enemies reflect the bullet back at you.
📷 Previews
Implementation of two levels of difficulty
Key feature: matching bullet color to enemy color
Demonstration of pickup spawning randomly after killing ennemies
✨ Key Features
Dual-color shooting system: red and blue bullets match enemy types
Enemy reactions: speed boost or bullet reflection when mismatched
Two difficulty levels for accessible and challenging gameplay
Wave-based enemy spawning system
Dynamic UI: health bars, ammo counters, and feedback
🛠 Technologies Used
Unreal Engine 5
Blender
Reaper
Akeytsu