Be Still

Be Still

Experience a third-person horror adventure set in a child's bedroom. Play as a living toy and escape the Evil Mother, a merciless entity that will stop at nothing to exterminate every toy that comes to life.

🎮 Project Description

This project features several core gameplay mechanics. The most important is remaining completely still whenever the Mother is watching you. By appearing lifeless, you can avoid raising her suspicion and stay hidden from her gaze. As a mechanical wind-up toy, your survival depends on the key attached to your back. You must regularly rewind yourself to maintain your energy, as every action gradually drains the power keeping you alive..

📷 Previews

Interaction with the environnement

Using the environments to help you in your journey

Showcasing in game cinematic

🛠 Technologies Used

Unreal Engine

Level Sequence

Used to create in-game cinematics using Unreal Engine Level Sequence

Blueprint Interface

Blueprint Interface

Blueprint Interfaces in Unreal Engine allow different Blueprints to communicate with each other. They define a set of functions that multiple Blueprints can implement, enabling modular and flexible interaction between game objects.

Animation Blueprint

Animation Blueprint

Used to manage all character animations and animation state transitions

🛠 Technologies Used

Unreal Engine 5.4
Level Sequence
Blueprints