Silent Steps

Silent Steps: Infiltration Point & Click

An interactive point & click game prototype developed in Unreal Engine 5. Featuring dynamic UI, inventory management, and stealth mechanics.

🎭 My Role

I was the lead gameplay designer and developer for this project. I handled the implementation of the inventory system, dynamic UI, stealth logic, and dialogue mechanics using Unreal Engine's tools.

🎮 Project Description

This project implements a dual-inventory system (items and journal notes) using Blueprint Interfaces with custom structures. It integrates dynamic UI components, handles conditions via IDs and dialogue branches, and leverages DataTables for item definitions.

📷 Previews

Hide in barrels of water to evade enemies.

Showcasing the ability to speak to different NPCs.

Demonstration of the pickup and interaction system.

Attack of powder against enemies.

✨ Key Features

Inventory System
Stealth Mechanics
Puzzle Solving
Dialogue System

🛠 Technologies Used

Unreal Engine

Unreal Engine 5

A high-end game engine used to build environments, logic, and visuals with Blueprint scripting.

Blueprint Interface Blueprint Interface Blueprint Interface

Blueprint Interface

Blueprint Interfaces in Unreal Engine allow different Blueprints to communicate with each other. They define a set of functions that multiple Blueprints can implement, enabling modular and flexible interaction between game objects.

DataTables DataTables DataTables

DataTables

Used to manage structured data such as items, NPCs, or dialogue flows.

Widget UI Widget UI Widget UI Widget UI

Widget UI

Interactive interfaces for inventory, notes, button logic, in-game feedback ect...